Here's a slightly out-of-date mock-up of the color split:
...and here is brain-storming some edits with Dan and Bugsby on the zenboard. (By the way guys, thanks a ton for tolerating my constant theft of your iPhones for photo capture.)
Some things to compare and contrast:
A quick summary of the project: my brother and I promised each other that if he got the code done and I got the art done, all four of my siblings could play online Tichu against each other all the time. And that is a goal worth gold, so if you're watching the updates flow by, leave a comment if you want to know when it's online.
Originally, the art end of this was going to be much more foolish, literally 56 different drawings of squid (and I was actually pumped about that, and by now, seriously thinking that it would have been easier.) There's a thousand arty decks out there (including this one: "Ruthlessly criticize the bourgeois!"), and lots of room for experimentation...but after drawing for a bit, I realized that the Bicycle playing cards are kind of a holy grail of design for me, solving all kinds of problems and making game-play much easier than if you were trying to rapidly recognize 56 different things, instead of the nice nestled structure of 13 things within 4 suites. I also like how they read well from any angle, or from awkward screen UIs. So without directly riffing off of Bicycle, I'm actually trying to design a Deck of Cards-- not just putting lots of images on pieces of cardboard, and it's both harder and more interesting than I thought it would be. And it is part of my grand excuse to ramp up my Illustrator nerdiness.
Monday, February 8, 2010
Saturday, February 6, 2010
Nautilida: introducing the squid_tichu tag
....And in the other, much-sooner-to-be-finished game project: Mollusca Tichu. (It would be Cephalopoda. Maybe it still will be. Lousy bivalves messing things up.)
Friday, February 5, 2010
Back to Maya
Sunday, January 31, 2010
BIRD CAM [photo post]
Thursday, January 28, 2010
Double post because I'm late and it's tired...


Heh, for the the Enormous Game Project, now known as "IronCapuchin". And while we're talking about THAT....
Tuesday, January 26, 2010
Lady Barry Sax
Monday, January 25, 2010
Sunday, January 24, 2010
Saturday, January 23, 2010
Character planning for The Shift

Seems like I always find it easier to start with a highly realistic character and work back towards whatever level of stylizing a project needs, whether the character in question is a kitten or a journalist. Mebbe it's too much life drawing practice. (Hah! There is never too much. Posemaniacs' 30 second drawing app is awesome!)

Not to seem like I have a 30 second attention span, but I started working on this today, too-- it's from a book about a (kind of) undead human and his army of evil, which seems to only feature one generic ogre on the cover. That bugged me.
Got a huge list of stuff I need to get done this-- game dev art, inking, the 52 squid project, 3pd revisions, and more character art for the Shift. 8[ Good thing it's rainy and cold out.
Friday, January 22, 2010
Wednesday, December 23, 2009
Friday, December 18, 2009
Wednesday, December 16, 2009
Monday, December 14, 2009

A sequence of brainstorming ideas for a painting based on Chalice. They go counter clockwise from top left-- I'm obsessed with getting some low-key paintings with some beautiful glow in them, but I really like the top right the best.
Saturday, December 12, 2009
Friday, December 11, 2009
the boss was driving.
Thursday, December 10, 2009
Wednesday, December 9, 2009
Animation in PS?!?
I...I still think it's kind of crazy, relative to what flash or toonboom can do, but I guess if one is more comfortable there--and I admit, hanging out in Photoshop (any CS version) feels a lot like lounging in a really comfortable couch--but still. Just look at the LAYERS.
I'm inking a scene for jisuk right now, mostly to remind myself that animation is inherently an insane premise ("Let us make a movie. BY DRAWING 24 FRAMES PER SECOND!!1!!!") where the results can be worth it.

If anyone knows how to control the Actions pallet like a ninja (particularly automating layer renaming and other layer tasks), LEMME KNOW. Also, there's *got* to be a shortcut to shift between active layers, but I haven't found it yet.
I'm inking a scene for jisuk right now, mostly to remind myself that animation is inherently an insane premise ("Let us make a movie. BY DRAWING 24 FRAMES PER SECOND!!1!!!") where the results can be worth it.

If anyone knows how to control the Actions pallet like a ninja (particularly automating layer renaming and other layer tasks), LEMME KNOW. Also, there's *got* to be a shortcut to shift between active layers, but I haven't found it yet.
Tuesday, December 8, 2009
Mr. Tusks say sorry about the missing week
Sunday, November 29, 2009
Tuesday, November 24, 2009
Thursday, November 19, 2009
Brainwalk
Busy times. Will have to rethink posting frequency-- I like the daily stuff, but it drops quality quite a bit. I think I'll try M/W/F and see how that works out, starting next week.
Thursday, November 12, 2009
moving furniture for fun!
Spent all yesterday rampaging through my apartment to reconfigure the desks, bird cage, etc. Now everyone's got their favorite spot, and a full desk. Some old markerdoodles for now!



Still totally rockin' the Lala.com thing. It's conditional, though, in my mind-- I'm going to fangirl for it on the assumption that their interface will improve as it grows, since making playlists is a bit of a gui mess. (That being said, maybe I'll just become addicted to having so much of my music-- and their suggestions-- served for free that I'll stop caring about the lame click-and-drag web interface.)



Still totally rockin' the Lala.com thing. It's conditional, though, in my mind-- I'm going to fangirl for it on the assumption that their interface will improve as it grows, since making playlists is a bit of a gui mess. (That being said, maybe I'll just become addicted to having so much of my music-- and their suggestions-- served for free that I'll stop caring about the lame click-and-drag web interface.)
Wednesday, November 11, 2009
Tuesday, November 10, 2009
Jay paint
Monday, November 9, 2009
full paintin'
Sunday, November 8, 2009
stabby stabby

Part of this, only the above was a re-draw because the poses are way more fun. By the way, if you know Max Gladstone, go bug him about Three Parts Dead because it is awesome.
Friday, November 6, 2009
More marker doodles
Today:

Yesterday:

....Well yes sir I am totally cheating on my art-every-day by using up my buffer of card-art! And how. What would be an awesome part-time job feels full-time, since I still end up away from my art machine from 8am to 8pm due to stuff and things and mostly carpooling. But! I'm locked at home all weekend for my cockatiel to bite me. Something cool at the end of both Saturday and Sunday, even if it's just the long-promised work on all that WIP stuff. I might also move to a-post-every-other-day to see if that creates better quality here.

Yesterday:

....Well yes sir I am totally cheating on my art-every-day by using up my buffer of card-art! And how. What would be an awesome part-time job feels full-time, since I still end up away from my art machine from 8am to 8pm due to stuff and things and mostly carpooling. But! I'm locked at home all weekend for my cockatiel to bite me. Something cool at the end of both Saturday and Sunday, even if it's just the long-promised work on all that WIP stuff. I might also move to a-post-every-other-day to see if that creates better quality here.
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